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"Odyssey" (335)

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Dusk Imp
Dusk Imp 2Black (3)
Creature — Imp (2/1)

Flying

Odyssey (Common)
Dwarven Grunt
Dwarven Grunt Red (1)
Creature — Dwarf (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Odyssey (Common)
Dwarven Recruiter
Dwarven Recruiter 2Red (3)
Creature — Dwarf (2/2)

When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.

Odyssey (Uncommon)
Dwarven Shrine
Dwarven Shrine 1RedRed (3)
Enchantment

Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Dwarven Strike Force
Dwarven Strike Force 4Red (5)
Creature — Dwarf Berserker (4/3)

Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.

Odyssey (Uncommon)
Earnest Fellowship
Earnest Fellowship 1White (2)
Enchantment

Each creature has protection from its colors.

Odyssey (Rare)
Earth Rift
Earth Rift 3Red (4)
Sorcery

Destroy target land.

Flashback 5RedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Elephant Ambush
Elephant Ambush 2GreenGreen (4)
Instant

Create a 3/3 green Elephant creature token.

Flashback 6GreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Ember Beast
Ember Beast 2Red (3)
Creature — Beast (3/4)

Ember Beast can't attack or block alone.

Odyssey (Common)
Embolden
Embolden 2White (3)
Instant

Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.

Flashback 1White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Engulfing Flames
Engulfing Flames Red (1)
Instant

Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.

Flashback 3Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Entomb
Entomb Black (1)
Instant

Search your library for a card, put that card into your graveyard, then shuffle.

Odyssey (Rare)
Epicenter
Epicenter 4Red (5)
Sorcery

Target player sacrifices a land.

Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.

Odyssey (Rare)
Escape Artist
Escape Artist 1Blue (2)
Creature — Human Wizard (1/1)

Escape Artist can't be blocked.

Blue, Discard a card: Return Escape Artist to its owner's hand.

Odyssey (Common)
Execute
Execute 2Black (3)
Instant

Destroy target white creature. It can't be regenerated.

Draw a card.

Odyssey (Uncommon)
Extract
Extract Blue (1)
Sorcery

Search target player's library for a card and exile it. Then that player shuffles.

Odyssey (Rare)
Face of Fear
Face of Fear 5Black (6)
Creature — Horror (3/4)

2Black, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Odyssey (Uncommon)
Famished Ghoul
Famished Ghoul 3Black (4)
Creature — Zombie (3/2)

1Black, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.

Odyssey (Uncommon)
Fervent Denial
Fervent Denial 3BlueBlue (5)
Instant

Counter target spell.

Flashback 5BlueBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Filthy Cur
Filthy Cur 1Black (2)
Creature — Dog (2/2)

Whenever Filthy Cur is dealt damage, you lose that much life.

Odyssey (Common)
Firebolt
Firebolt Red (1)
Sorcery

Firebolt deals 2 damage to any target.

Flashback 4Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Flame Burst
Flame Burst 1Red (2)
Instant

Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.

Odyssey (Common)
Fledgling Imp
Fledgling Imp 2Black (3)
Creature — Imp (2/2)

Black, Discard a card: Fledgling Imp gains flying until end of turn.

Odyssey (Common)
Forest
Forest (0)
Basic Land — Forest

Odyssey (Land)
Frenetic Ogre
Frenetic Ogre 4Red (5)
Creature — Ogre (2/3)

Red, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.

Odyssey (Uncommon)
Frightcrawler
Frightcrawler 1Black (2)
Creature — Horror (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.

Odyssey (Common)
Gallantry
Gallantry 1White (2)
Instant

Target blocking creature gets +4/+4 until end of turn.

Draw a card.

Odyssey (Uncommon)
Ghastly Demise
Ghastly Demise Black (1)
Instant

Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

Odyssey (Common)
Gorilla Titan
Gorilla Titan 3GreenGreen (5)
Creature — Ape (4/4)

Trample

Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.

Odyssey (Uncommon)
Graceful Antelope
Graceful Antelope 2WhiteWhite (4)
Creature — Antelope (1/4)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.

Odyssey (Rare)
Gravedigger
Gravedigger 3Black (4)
Creature — Zombie (2/2)

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Odyssey (Common)
Gravestorm
Gravestorm BlackBlackBlack (3)
Enchantment

At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.

Odyssey (Rare)
Ground Seal
Ground Seal 1Green (2)
Enchantment

When Ground Seal enters the battlefield, draw a card.

Cards in graveyards can't be the targets of spells or abilities.

Odyssey (Rare)
Halberdier
Halberdier 3Red (4)
Creature — Human Barbarian (3/1)

First strike

Odyssey (Common)
Hallowed Healer
Hallowed Healer 2White (3)
Creature — Human Cleric (1/1)

Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Threshold — Tap: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.

Odyssey (Common)
Haunting Echoes
Haunting Echoes 3BlackBlack (5)
Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.

Odyssey (Rare)
Hint of Insanity
Hint of Insanity 2Black (3)
Sorcery

Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.

Odyssey (Rare)
Holistic Wisdom
Holistic Wisdom 1GreenGreen (3)
Enchantment

2, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Odyssey (Rare)
Howling Gale
Howling Gale 1Green (2)
Instant

Howling Gale deals 1 damage to each creature with flying and each player.

Flashback 1Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Immobilizing Ink
Immobilizing Ink 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "1, Discard a card: Untap this creature."

Odyssey (Common)
Impulsive Maneuvers
Impulsive Maneuvers 2RedRed (4)
Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Odyssey (Rare)
Infected Vermin
Infected Vermin 2Black (3)
Creature — Rat (1/1)

2Black: Infected Vermin deals 1 damage to each creature and each player.

Threshold — 3Black: Infected Vermin deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Innocent Blood
Innocent Blood Black (1)
Sorcery

Each player sacrifices a creature.

Odyssey (Common)
Iridescent Angel
Iridescent Angel 5WhiteBlue (7)
Creature — Angel (4/4)

Flying, protection from all colors

Odyssey (Rare)
Island
Island (0)
Basic Land — Island

Odyssey (Land)
Ivy Elemental
Ivy Elemental Variable ColorlessGreen (1)
Creature — Elemental (0/0)

Ivy Elemental enters the battlefield with X +1/+1 counters on it.

Odyssey (Rare)
Junk Golem
Junk Golem 4 (4)
Artifact Creature — Golem (0/0)

Junk Golem enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.

1, Discard a card: Put a +1/+1 counter on Junk Golem.

Odyssey (Rare)
Kamahl, Pit Fighter
Kamahl, Pit Fighter 4RedRed (6)
Legendary Creature — Human Barbarian (6/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Tap: Kamahl, Pit Fighter deals 3 damage to any target.

Odyssey (Rare)
Kamahl's Desire
Kamahl's Desire 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.

Odyssey (Common)
Karmic Justice
Karmic Justice 2White (3)
Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Odyssey (Rare)
Kirtar's Desire
Kirtar's Desire White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.

Odyssey (Common)
Kirtar's Wrath
Kirtar's Wrath 4WhiteWhite (6)
Sorcery

Destroy all creatures. They can't be regenerated.

Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

Odyssey (Rare)
Krosan Archer
Krosan Archer 3Green (4)
Creature — Centaur Archer (2/3)

Reach (This creature can block creatures with flying.)

Green, Discard a card: Krosan Archer gets +0/+2 until end of turn.

Odyssey (Common)
Krosan Avenger
Krosan Avenger 2Green (3)
Creature — Human Druid (3/1)

Trample

Threshold — 1Green: Regenerate Krosan Avenger. Activate only if seven or more cards are in your graveyard.

Odyssey (Common)
Krosan Beast
Krosan Beast 3Green (4)
Creature — Squirrel Beast (1/1)

Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.

Odyssey (Rare)
Laquatus's Creativity
Laquatus's Creativity 4Blue (5)
Sorcery

Target player draws cards equal to the number of cards in their hand, then discards that many cards.

Odyssey (Uncommon)
Last Rites
Last Rites 2Black (3)
Sorcery

Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.

Odyssey (Common)
Lava Blister
Lava Blister 1Red (2)
Sorcery

Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.

Odyssey (Uncommon)
Leaf Dancer
Leaf Dancer 1GreenGreen (3)
Creature — Centaur (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Odyssey (Common)
Lieutenant Kirtar
Lieutenant Kirtar 1WhiteWhite (3)
Legendary Creature — Bird Soldier (2/2)

Flying

1White, Sacrifice Lieutenant Kirtar: Exile target attacking creature.

Odyssey (Rare)
Life Burst
Life Burst 1White (2)
Instant

Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.

Odyssey (Common)
Limestone Golem
Limestone Golem 6 (6)
Artifact Creature — Golem (3/4)

2, Sacrifice Limestone Golem: Target player draws a card.

Odyssey (Uncommon)
Liquid Fire
Liquid Fire 4RedRed (6)
Sorcery

As an additional cost to cast this spell, choose a number between 0 and 5.

Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.

Odyssey (Uncommon)
Lithatog
Lithatog 1RedGreen (3)
Creature — Atog (1/2)

Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.

Sacrifice a land: Lithatog gets +1/+1 until end of turn.

Odyssey (Uncommon)
Luminous Guardian
Luminous Guardian 3White (4)
Creature — Human Nomad (1/4)

White: Luminous Guardian gets +0/+1 until end of turn.

2: Luminous Guardian can block an additional creature this turn.

Odyssey (Uncommon)
Mad Dog
Mad Dog 1Red (2)
Creature — Dog (2/2)

At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.

Odyssey (Common)
Magma Vein
Magma Vein 2Red (3)
Enchantment

Red, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

Odyssey (Uncommon)
Magnivore
Magnivore 2RedRed (4)
Creature — Lhurgoyf (*/*)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

Odyssey (Rare)
Malevolent Awakening
Malevolent Awakening 1BlackBlack (3)
Enchantment

1BlackBlack, Sacrifice a creature: Return target creature card from your graveyard to your hand.

Odyssey (Uncommon)
Master Apothecary
Master Apothecary WhiteWhiteWhite (3)
Creature — Human Cleric (2/2)

Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.

Odyssey (Rare)
Metamorphic Wurm
Metamorphic Wurm 3GreenGreen (5)
Creature — Elephant Wurm (3/3)

Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.

Odyssey (Uncommon)
Millikin
Millikin 2 (2)
Artifact Creature — Construct (0/1)

Tap, Mill a card: Add Colorless. (To mill a card, put the top card of your library into your graveyard.)

Odyssey (Uncommon)
Mind Burst
Mind Burst 1Black (2)
Sorcery

Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.

Odyssey (Common)
Mindslicer
Mindslicer 2BlackBlack (4)
Creature — Horror (4/3)

When Mindslicer dies, each player discards their hand.

Odyssey (Rare)
Mine Layer
Mine Layer 3Red (4)
Creature — Dwarf (1/1)

1Red, Tap: Put a mine counter on target land.

Whenever a land with a mine counter on it becomes tapped, destroy it.

When Mine Layer leaves the battlefield, remove all mine counters from all lands.

Odyssey (Rare)
Minotaur Explorer
Minotaur Explorer 1Red (2)
Creature — Minotaur Scout (3/3)

When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.

Odyssey (Uncommon)
Mirari
Mirari 5 (5)
Legendary Artifact

Whenever you cast an instant or sorcery spell, you may pay 3. If you do, copy that spell. You may choose new targets for the copy.

Odyssey (Rare)
Molten Influence
Molten Influence 1Red (2)
Instant

Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.

Odyssey (Rare)
Moment's Peace
Moment's Peace 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Flashback 2Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Morbid Hunger
Morbid Hunger 4BlackBlack (6)
Sorcery

Morbid Hunger deals 3 damage to any target. You gain 3 life.

Flashback 7BlackBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Morgue Theft
Morgue Theft 1Black (2)
Sorcery

Return target creature card from your graveyard to your hand.

Flashback 4Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Mortivore
Mortivore 2BlackBlack (4)
Creature — Lhurgoyf (*/*)

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

Black: Regenerate Mortivore.

Odyssey (Rare)
Mossfire Egg
Mossfire Egg 1 (1)
Artifact

2, Tap, Sacrifice Mossfire Egg: Add RedGreen. Draw a card.

Odyssey (Uncommon)
Mossfire Valley
Mossfire Valley (0)
Land

1, Tap: Add RedGreen.

Odyssey (Rare)
Mountain
Mountain (0)
Basic Land — Mountain

Odyssey (Land)
Mudhole
Mudhole 2Red (3)
Instant

Target player exiles all land cards from their graveyard.

Odyssey (Rare)
Muscle Burst
Muscle Burst 1Green (2)
Instant

Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.

Odyssey (Common)
Mystic Crusader
Mystic Crusader 1WhiteWhite (3)
Creature — Human Nomad Mystic (2/1)

Protection from black and from red

Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.

Odyssey (Rare)
Mystic Enforcer
Mystic Enforcer 2GreenWhite (4)
Creature — Human Nomad Mystic (3/3)

Protection from black

Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

Odyssey (Rare)
Mystic Penitent
Mystic Penitent White (1)
Creature — Human Nomad Mystic (1/1)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.

Odyssey (Uncommon)
Mystic Visionary
Mystic Visionary 1White (2)
Creature — Human Nomad Mystic (2/1)

Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.

Odyssey (Common)
Mystic Zealot
Mystic Zealot 3White (4)
Creature — Human Nomad Mystic (2/4)

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Odyssey (Common)
Nantuko Disciple
Nantuko Disciple 3Green (4)
Creature — Insect Druid (2/2)

Green, Tap: Target creature gets +2/+2 until end of turn.

Odyssey (Common)
Nantuko Elder
Nantuko Elder 2Green (3)
Creature — Insect Druid (1/2)

Tap: Add ColorlessGreen.

Odyssey (Uncommon)
Nantuko Mentor
Nantuko Mentor 2Green (3)
Creature — Insect Druid (1/1)

2Green, Tap: Target creature gets +X/+X until end of turn, where X is that creature's power.

Odyssey (Rare)
Nantuko Shrine
Nantuko Shrine 1GreenGreen (3)
Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Need for Speed
Need for Speed Red (1)
Enchantment

Sacrifice a land: Target creature gains haste until end of turn.

Odyssey (Rare)
Nefarious Lich
Nefarious Lich BlackBlackBlackBlack (4)
Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.

Odyssey (Rare)
New Frontiers
New Frontiers Variable ColorlessGreen (1)
Sorcery

Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.

Odyssey (Rare)
Nimble Mongoose
Nimble Mongoose Green (1)
Creature — Mongoose (1/1)

Shroud (This creature can't be the target of spells or abilities.)

Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

Odyssey (Uncommon)
1234 >
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